Our final digital workshop and an introduction into 3D modelling using MAXON Cinema 4D. To begin with I just had a play round with the tools to become familiar with what they do and what I could achieve in Cinema 4D. My previous basic knowledge of 3D modelling program 3DS Max meant that I was revisiting some elements allowing for a quick understanding.

CHAIR MODEL

First I decided to create a rudimentary chair.

To begin with I created a Floor and create some materials that I wanted to use. (I wanted a wooden chair with a red seat)

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The next stage was to use the Cube Tool to create the four parts of my stylized chair. I had to use the Move Tool along with all of the viewports (Perspective, Top, Right Front) in order to ensure that the parts sat flush with each other. After adding the material and rendering out my model I felt that it looked blocky and too basic and I realised this was due to scene not having a light source or shadows.

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By implementing two spotlights with shadows turned on I was able to create a more realistic and finished-looking scene. Having said this I feel the materials are still very basic and lack the level of realism which I have seen 3D modellers achieve. This is perhaps something to research further.

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BOTTLE MODEL

I decided I wanted to experiment with more of the tools of Cinema 4D and so decided to model another scene. I chose to model a bottle. The easiest way to achieve this is by using the Lathe Tool. First using the Freehand Tool I drew a out a spline for my Lathe Subdivision Surface to follow.

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Next by making the spline a ‘child’ (drag and dropped on top of) of the Lathe I was able to form my bottle model. I then created a green material with Transparency and Reflection turned on in order to create a more life-like bottle texture.

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As before I felt that an isolated bottle in a scene felt unresolved so I decided to implement some parameters and lights in to correct this. To my main light source I added some Noise in order to create an atmospheric mist. This I feel add character and effective aesthetic to the rendered model.

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Overall I happy with these first models and think they demonstrate a basic knowledge of the workings of Cinema 4D Having said this it is clear independent research is required to achieve more realistic materials/textures for the best possible model renders.